The design is grounded in a theatrical realism. It has almost filmic elements, which then take on theatrical qualities when animated by the puppeteer. The more realistic and domestic the starting point the further and more fantastic the journey into the Land of Darkness could become.
Set, costumes and puppets were all elements existing in the main character Rose’s world from the beginning, transformed or animated. A shoe became a rat, an angle poise lamp became an archeologist with a head torch and a cornflakes package grew to absurd dimensions.
The set had smaller ‘stages’ built into it; under the table or on the bunk bed. These allowed concentrated and smaller scenes involving puppets.
The costumes started of domestic but underwent a transformation into the fantastic.